A new world awaits! Step into the virtual reality of World at War, and experience a revolution like none other. Explore a vast open world and shape it how you wish. From a soldier on the front lines, to a master strategist at the rear, to a crafter making ammunition to feed the insatiable hunger of battle, all will have a part to play. Band together with other players to conquer regions and create virtual empires of your own. But beware: others may have the same designs as you, and they may not be eager to share…
World at War is the most ambitious virtual world game in history. Virtual reality games have existed for years, but this will be the first with a true virtual world. Financial commentators have called it an insane risk. Scientists have hailed it as the beginning of a new technological revolution. To gamers, it was one thing: amazing. For three long years, they have waited with anticipation for its release, and now the new world is upon them. But a new frontier comes with many unknowns, and players will need to learn how to survive in the game’s harsh virtual world. And what influence is the game having on their real world selves?
Zach Wofford was a beta player, and knows first-hand what an amazing experience World at War will be. Together, with just a small band of his friends, he will make something great in the virtual world, or go down fighting in the attempt. But he knows that just a few players will never do; they will need a bigger group to survive the myriad of enemies hoping to pick their bones. A lone wolf will be overwhelmed by sheer numbers, but a pack, that’s something to be feared.
Join the members of Black Wolf Company as they experience the early days of World at War. Battles will be fought, friendships will be formed, trust will be broken. Their lives in two worlds will be changed forever. But through all this, one question will still remain.
In a World at War…
What’s your battle?
Targeted Age Group:: 13-35
What Inspired You to Write Your Book?
I’m an anime fan, so I have watched several shows that dealt with virtual world MMOs. It was while I was watching the show Log Horizon that I posed the question to myself, why did it seem that all of them were based in fantasy themed role-playing universes, much like World of Warcraft. I decided to try my hand at writing one set in a futuristic first-person shooter.
How Did You Come up With Your Characters?
I created a small group of characters to start and let the rest develop as I wrote. Several side characters that I was going to mention only once or twice gained a life of their own and ended up playing a prominent role in the story.
About the Author:
Mitchell T. Jacobs was born Yong Sun Park in Anyang, South Korea, and was adopted at the age of four months. His adopted family gave him their love, his current name, and his New York accent. He grew up in the small town of Groton, New York. Mitchell still currently resides close by, near Ithaca, New York.
Mitchell discovered his love of writing in his freshman year of college, where he took several creative writing and screenwriting classes. He is a graduate of Binghamton University with a B.A. in history. Some of his favorite topics to study include World War II, Ancient Rome and Medieval Asia. Mitchell’s hobbies include board games, video games and anime. He enjoys contemporary literature as well as classic writers such as Edgar Allen Poe, H.P. Lovecraft, J.R.R. Tolkein. Fitting with his background in history, he also enjoys World War I era poetry, such as Wilfred Owen and Siegfried Sassoon. Mitchell is also a fantasy sports enthusiast (he always seems to come in second place) and is a die-hard Philadelphia Eagles fan.
Black Wolf is Mitchell’s first published novel. He also enjoys writing fantasy, blogging and occasionally dabbles in poetry, accompanied by a good cup of coffee.
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