Lisa Huntress: Federation’s apex predator. Scourge of pirates, criminals, and corrupt executives. Nemesis of the Fey Overone’s empire. She’s a shoot-first carnivore with an arsenal that defies physics.
But her legendary skills face their greatest test yet.
The mission: Solve an alien ambassador’s murder.
The battleground: A teeming aquatic colony.
The stakes: Interstellar peace hangs by a thread.
Armed with only pulp detective novels and crippling social anxiety, Lisa must navigate a world of amphibious intrigue. Local law enforcement eyes her warily – a walking weapon of mass destruction turned reluctant sleuth.
As she dives into a sea of suspects, Lisa realizes she’s the punchline in a cosmic joke. Can this amazonion introvert crack the case before tensions boil over? Or will she drown in a tide of alien humor and political chaos?
Targeted Age Group:: 18+
What Inspired You to Write Your Book?
The central concept for Lisa was to make her someone that anyone could identify with, regardless of who or what they might be. No matter who you are, you can look at Lisa and say, "she's just like me!" She's a woman whose self-inflicted hormonal issues have given her a level of muscular development that any man would be proud to achieve, coupled with severe body dysmorphia. She looks in the mirror and her reflection doesn't resemble how she feels inside. She doubts herself, struggles against loneliness and depression and social anxieties, even as everyone around her sees only the tall, powerful, physically dangerous exterior. All of these are things that most people can relate to, and so by following Lisa's journey the reader is invited to seek to emulate her. To face their own trials with courage in the face of their fears, with compassion and empathy for others, and with the self-integrity to confront painful truths and discard comforting lies. To put it more simply, I sought to make her a complete person.
How Did You Come up With Your Characters?
I think of people. Real people. We all see ourselves as the protagonists in our own stories. The retail worker behind the cash register is a person; she's got a childhood and a circle of friends and relatives, and hopes and dreams she's struggling to keep alive. The customer demanding to speak to the manager is a person; she's got her own life, her own issues, and she sees herself as the hero and the woman behind the register as a villain in the story.
Note that I didn't include any adjectives or details about the situation. It could be that the customer is being unreasonable. It could also be that the retail worker has decided to make her bad mood everyone else's problem. It could be a mixture of both.
There's no such thing as an "NPC" in the real world. Everyone is the PC in their own story.
I simply take that truth and put it into my character creation. Then I drop the characters into a situation and let them decide how the story unfolds.
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