As the Earth shifts on its axis, mankind is caught in a war of survival and time. Imprisoned in this time war, Captain John Garrick and the N.S.T.E.A. Phoenix become a pawn between technology, humans, and what’s left of civilization.
No amount of careful planning can prepare the time jumpers for the dangerous enemy that seems to predict their every move.
As the N.S.T.E.A seals a deal to deliver time technology to the notorious outlaw, Menser, Garrick plots to undermine the N.S.T.E.A.
Garrick doesn’t live by the rules, and he knows one thing is for sure: kill or be killed.
Technology becomes the enemy and time an illusion as Phoenix’s crew prepares for the inevitable – a fight to the finish.
Targeted Age Group:: 16+
What Inspired You to Write Your Book?
Link is the bi-product of what was once a screenplay, edited over and over, now a novel and thrilling twist on the good versus evil battle. Research was a key component to this book, it proved difficult to find weapon systems, swear words, names, abbreviations, places, and events that never existed. This is a book for all that sci-fi readers in particular will really be thrilled to see. The unwritten problem with sci-fi is, you have to outdo “Star Trek”, “Star Wars”, and other sci-fi giants, which has the market on this picky genre. You have to come up with something they haven’t done, which is almost impossible, until now. This isn’t your normal twist on “The Time Machine”. If you’re a sci-fi follower, then you understand what it takes and appreciate the thought and care that went into this novel. This plotline makes it incredibly qualified to succeed. This paired with attention to key elements and quality details will make it the leader in the industry.
How Did You Come up With Your Characters?
I didn’t. The characters created themselves. The names formed around the concept and they have their own identities. I needed a Daniel Craig for Garrick, Captain Nemo for Becker, and Amelia Earhart for Gillie.
Suddenly an ear-piercing boom was heard across the desert as the Phoenix broke the sound barrier. The golden warship pitched then dived hard to the left, circling, slowing its descent. It was pre-dawn in Mediteranea, only to be dimmed by eerie reddish-orange clouds of dust.
The Naimen territory of Mediteranea, once a thriving sea town, was barely visible through the red dust. The Mediterranean Sea disappeared when the meteor hit leaving nothing but desert turned to dust, inhabitable only to criminals and drifters.
The Phoenix lowered its thrusters slowing the massive ship, as it sunk its struts in the desert sand. The ship shuddered slightly as her hull settled into the gravitational pull of the desert. Hidden by a vast craggy outcropping, blending into the landscape, Phoenix glowed red against the rock walls like a Chameleon letting the heat dissipate into the hot desert air.
“Status,” Becker demanded across the bridge deck.
Mr. Dessa replied, “Hull integrity is holding, sir! We’re down!”
Becker looked out the shielded windows at nothing but red dust, “Lieutenant Chiang! How bad is this dust?”
Lieutenant Chiang reported, “Zero visibility, sir.”
Garrick got out of his seat as Farber, Gillie, and Wexler joined him on the Command Center, “Not good at all. Maybe to our favor. Phoenix is hidden behind these rocks, then maybe we can get in and out of this hell hole unnoticed.”
Becker advised Garrick, “We can’t stay on the ground for more than four hours in this dust, before the engines choke.”
Garrick didn’t divulge his real plan, but he never went by the rules either, “I agree. If we’re lucky, this won’t take long.” Garrick’s only concern right now was Phoenix, and getting rid of Menser.
Becker ordered, “Suit up. You’ll need breathing gear.”
Garrick replied, “Good idea. Less chance of being recognized too.”
Becker responded, “Just take what you need. Small arms only.”
Garrick commanded, “Farber! Wexler! Gillie! Pack light in case we need to run. Farber! Bring a couple of Heshi’s. Hey! Wear something red and dusty!”
Gillie, Wexler, and Farber left the bridge to pick up their gear. Garrick turned to Becker, “What’s the distance to the city from here?”
Becker looked at the scan grids, “From this viewer, maybe one, maybe two klicks.”
Garrick looked out the shielded windows at the craggy wall hiding Phoenix, “Too close but at least we’re behind this rock.”
Suddenly, Becker grabbed Garrick’s arm unexpectedly however, for a different reason, “Garrick! I know what you’re feeling. There’s something wrong here. Really wrong. I’m giving you a direct order! Find Menser and take him out. Blow the Penteract. Understand?”
Garrick contemplated Becker expecting a different conversation, “My hair’s standing up on my neck. I’ve got a bad feeling myself.”
Becker seemed concerned, “One last thing. You’ll be out of communication with Phoenix. So you’re on your own.”
Garrick answered knowing he had his secret weapon in his pocket, “I’ve got A.L.I.S.”
Just then, Gillie, Wexler, and Farber came back dressed in desert gear with breathing masks. They had an extra robe for Garrick. Gillie handed the breathing mask to him, “Here Cap.”
Garrick put his robe on and hung the mask around his neck, “Stay away from the Dragars. They can smell humans a mile away. They’re dangerous.”
Farber replied meekly, “I just wished your blue genie is following behind us.”
Garrick pointed towards Mediteranea, “She’ll be close enough. City is that way. Find Menser and the Penteract. Get it?”
Gillie, Wexler, and Farber yelled, “HOORAH!”
Garrick barked, “A.L.I.S.! Command!”
A.L.I.S. materialized in her blue haze, “Guardian waiting!”
Garrick ordered, “Link!” Then A.L.I.S. disappeared waiting for his command.
About the Author:
D.A. Karr has been writing books and screenplays for the last ten years. Her experience and employment includes firefighting in the U.S. Forest Service, law enforcement, IT engineering, and several years with the Space and Naval Warfare Systems Center San Diego (SSC San Diego). She has a Master’s in software engineering.
D.A. Karr enjoys writing in a variety of genres including sci-fi, thriller-mystery, historical fiction, and screenplays. She is the author of several books including Link, The Legend of Pendyne, and The Racehorse with Magic Shoes.
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